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    <title>Game-Dev on Paper Weight</title>
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    <description>Recent content in Game-Dev on Paper Weight</description>
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    <copyright>@ 2026 JSON Alexander</copyright>
    <lastBuildDate>Wed, 13 May 2026 00:00:00 +0000</lastBuildDate>
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      <title>Game Dev Case Study: Visual Language in Directed Exploration</title>
      <link>https://matthew-mccabe.com/post/outlast2-case-study/</link>
      <pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
      <guid>https://matthew-mccabe.com/post/outlast2-case-study/</guid>
      <description>&lt;h2 id=&#34;outlast-2-visual-language-in-directed-exploration&#34;&gt;Outlast 2: Visual Language in Directed Exploration&lt;/h2&gt;&#xA;&lt;h3 id=&#34;warning-contains-a-gameplay-image-of-a-mutilated-cow&#34;&gt;[WARNING] Contains a gameplay image of a mutilated cow&lt;/h3&gt;&#xA;&lt;hr&gt;&#xA;&lt;p&gt;I just had some ideas on visual language in horror game dev and they led me to analyze a section of Outlast 2, but first here is the thought I had:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;div align=&#34;center&#34;&gt;&#xD;&#xA;&lt;p&gt;In my game, the house is a playable area and it&amp;rsquo;s both pretty and useful narratively inside, while being a necessary component of the viewport from the outside – but not the focal point.&lt;/p&gt;</description>
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      <title>Hugo: A Solutions-First Web Stack</title>
      <link>https://matthew-mccabe.com/post/hugo-hell/</link>
      <pubDate>Sun, 04 Jan 2026 00:00:00 +0000</pubDate>
      <guid>https://matthew-mccabe.com/post/hugo-hell/</guid>
      <description>&lt;hr&gt;&#xA;&lt;p&gt;I spent the last week rebuilding parts of my site stack and figuring out what I actually want my workflow to look like going into the next few months.&lt;/p&gt;&#xA;&lt;p&gt;Turns out the answer is probably:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;static sites&lt;/li&gt;&#xA;&lt;li&gt;Go binaries&lt;/li&gt;&#xA;&lt;li&gt;cheap infrastructure&lt;/li&gt;&#xA;&lt;li&gt;terminal-first tooling&lt;/li&gt;&#xA;&lt;li&gt;and significantly less JavaScript than the modern internet would like me to use ( but not no javascript ;) )&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;hr&gt;&#xA;&lt;h2 id=&#34;getting-going&#34;&gt;Getting Going&lt;/h2&gt;&#xA;&lt;p&gt;Hugo felt opaque when I first fiddled around with a theme.&lt;/p&gt;</description>
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